![]() ![]() It is important, that immobilized targets are not always frozen. Frozen slows the target's movement, attack and casting speeds and it stacks multiplicative with other slow effects. When Ice Brand procs, it deals ice damage to the target, but it can't proc if the Frozen debuff is not applied to the target. ![]() Burning deals damage over time, but it should not be confused by the damage over time effects caused by Magma Spear, Magma Mace, Firebombs or FIrestorm. When Fire Brand procs, it deals fire damage to the target, but it can't proc if the Burning debuff is not applied in the target. With it's impressive chance to trigger elemental effects, it's the easiest way to apply all three elemental effects required for prismatic builds. On the other hand, it's an irregular one, instead of dealing the damage itself, it's nothing, but a simple trigger of three other skills. Prismatic Bolt is the main attack skill of the build. I beat the game and it was okay, it's not an unplayable disaster, but it's mediocre at best.Main SkillsPrismatic Embermages have a strict base build, but they have a lot of free points for interesting additions and the class offers a lot of interesting addition! While embermages are all about offense with one very strong mobility skill, they have a very wide variety of that offense. The loot system seemed a simplified departure of Torchlight 2, and this was a franchise where the loot was half the fun. The story was okay but the voice acting was uneven. I also managed to glitch through the floor once, which I don't think I've ever had happen to me in this style of fixed perspective ARPG. The game seems to lose your progress in unpredictable ways when you exit the large open area to do an instance dungeon. The classes do seem pretty fresh and interesting, that was the one bright spot. The combat heavily favors projectile attacks, which suited my build fine, but it does seem rather unbalanced. All the bosses are very similar feeling and fairly easy, even on hard difficulty. You go to a big open area, from which there are a few instance dungeons that quests have you go in and kill the mini-boss, or collect some thingies, or both. Perhaps the fidelity is technically higher than Torchlight II or Path of Exile, but they just never really grabbed me and made me feel immersed in the game world. It gives you a warning before letting you sell legendary items, and at first I was carefully putting these in my stash for future playthroughs, but then I was like "yeah I'm never touching this again once I beat it". I just beat it and unfortunately, this game is just not very good. I wanted to be able to say the negative reviews about it being mobile garbage were just bandwagonning internet types jumping on the latest thing to be outraged about. This game probably isn’t for every ARPG fan, but it definitely deserves better reviews than it’s gotten! I strongly recommend it to players who want something that has the top-down hack slash and loot action of Diablo, with a light-hearted atmosphere akin to Borderlands.Īs a huge fan of both previous games, I really wanted to love Torchlight III. The action can become repetitive, but thankfully, switching character classes helps you shift gears to different combat tactics. Its world design feels more on-rails, for the most part. ![]() What I miss about Torchlight II: This game doesn’t have the same sense of exploration as its predecessor. Even more fun: The legendary gear often ties directly into your class or your Relic abilities, which means the gear perks can be so powerful, they might make you temporarily change your combat tactics! This does mean, though, that you must ACTUALLY READ the in-game text in order to unlock the full potential this game offers you. If you look through the abilities to see how they can connect to each other, you can set yourself up to create a domino effect that dramatically increases your damage output, and that feels very satisfying. Many of the character abilities have connections to Relic abilities. What I like about Torchlight III: The Relics system brings the concept of classes and sub-classes into the Torchlight universe, and that’s a huge deal. I like Torchlight II and Torchlight III a lot, but both for different reasons. ![]()
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